Giants, Elves, Wizards


Time Allowance: 25 Minutes
Equipment Needed: None

1. Giants, Elves, Wizards is a creative version of Rock, Scissors, Paper.

2. Introduce the characters and have the players go through the motions a couple times to become familiar with them. Raise hands high over the head and make a fierce face for "Giants"; stick fingers behind head ear-style for "Elves"; thrust arms down toward the ground as if you are smoting (wizards do this) for "Wizards". Shout out the names as you do the motions. The idea is that Giants beat Elves (probably because they are bigger), that Elves beat Wizards (I cannot think of any logical reason why Elves beat Wizards - they just do. If you have someone literal in your group who wants to know, have them think of a reason) and that Wizards beat Giants (probably by smoting them).

3. Once the players are familiar with the hand motions and order, divide the group into two teams and designate a playing field with a line down the middle and an end line on either side -- 30-60 feet from the middle line to each end line.

4. Each team will then huddle and secretly decide whether they will be Giants, Elves, or Wizards and also make an alternate plan in case of a tie the first time.

5. The two teams then face each other across the center line. Together, they go through the whole "Giants, Elves, Wizards" routine twice and then each team does the hand motion for and shouts out the name of the creature they have chosen. The losing team then turns around and runs for their end line with the winning team in hot pursuit. Any member of the losing team tagged before crossing the end line is considered captured and has to become a member of the winning team.

6. The game can be played repeatedly until one team is wiped out, everyone is too tired to continue, or until everyone is on the same team!