Posted: Fri, 01/15/2021 - 12:45pm Updated: Thu, 02/04/2021 - 10:40am

 

Note: Descriptions for each resource listed below are derived from their respective website.

 

Aviation Design Challenge

The Aviation Design Challenge is sponsored by the General Aviation Manufacturers Association (GAMA) to promote Science, Technology, Engineering and Mathematics (STEM) education through aviation curriculum and a virtual fly-off in high schools across the United States.

 

BioBuilder Club and Educational Foundation

The BioBuilder Educational Foundation supports the BioBuilder Club, which is an opportunity for high school inventors to combine engineering and life science to design, build, and test their own ideas. The Kickoff virtual meeting will take place on October 15th. Teams will receive the BioBuilder textbook, a laboratory kit, and are paired with remote scientist mentors.

 

Destination Imagination

Destination Imagination is open to all kindergarten through university level students worldwide. Students form teams of up to seven members, select their preferred Challenge, and work together to develop a solution to the Challenge. Each team has at least one Team Manager (often a parent or teacher) who helps keep the team on track but does not assist or interfere with the team’s project. Destination Imagination offers seven engaging Challenges in STEAM education: Technical, Scientific, Fine Arts, Improvisational, Engineering, Service Learning, and Early Learning.

 

Discovery 3M Young Scientist Challenge

Through the Discover 3M Young Scientist Challenge, students identify a solution to an everyday problem that directly impacts them, their families, their communities, and/or the global population. The idea must be a new innovation or solution, and cannot simply be a behavioral change or a new use for an existing product. The student must create a one- to two- minute video that explains the problem and how it impacts them, their families, their communities and/or the global population; describes a new innovation or solution that could impact or solve the problem; explains the science, technology, engineering and/or mathematics behind their innovation; and illustrates how their innovation could both address the everyday problem they've identified and have a broader impact locally or globally.

 

eCYBERMISSION

eCYBERMISSION is a web-based STEM competition free to students in grades 6through 9 that promotes self-discovery and enables all students to recognize the real-life applications of STEM. Teams of three or four students are instructed to ask questions (for science) or define problems (for engineering), and then construct explanations (for science) or design solutions (for engineering) based on identified problems in their community. Students compete for State, Regional and National Awards.

 

ExploraVision

ExploraVision is a science competition that encourages students to study a technology of interest and predict what it might look like 20 years from now. Students are encouraged to work in groups of 2-4 students and must be sponsored by a teacher.

 

FIRST Robotics Competition

Dubbed a “Varsity Sports for the Mind,” FIRST Robotics Competition combines the excitement of sport with the rigors of science and technology. Under strict rules, limited resources, and time limits, teams of 25 students or more are challenged to raise funds, design a team brand, hone teamwork skills, and build and program a robot to perform prescribed tasks again a field of competitors. It’s as close to real-world engineering as a student can get. Professional mentors volunteer their time and talents to guide each team.

 

Indiana Science Olympiad (INSO)

INSO is a nonprofit organization devoted to improving the quality of science education, increasing student interest in science, and providing recognition for outstanding achievement by students in grades 6-12. We encourage middle (division B) and high school (division C) students to succeed in science, technology, engineering, and mathematics. Our goals are accomplished through the dedication of our executive board, advisory committee, Indiana teachers, higher education institutions & their faculty, and students who organize classroom activities, research, after school science clubs, and competitive tournaments. The main focus of the competition is to elevate science education and learning to the level of enthusiasm and support that is normally reserved only for varsity sports programs.

 

VEX Robotics

VEX Robotics Competitions bring STEM skills to life by tasking teams of students with designing and building a robot to play against other teams in a game-based engineering challenge. Classroom STEM concepts are put to the test as students learn lifelong skills in teamwork, leadership, communications, and more. Tournaments are held year-round at the regional, state, and national levels and culminate at the VEX Robotics World Championship each April!

 

Mascot Hall of Fame

The Mascot Hall of Fame’s mascot-themed exhibits have been conceptualized and designed with a strong focus on education for grades K–8. Partnering with Trine University and Calumet College of St. Joseph’s produced an intense curriculum, based on the STEAM principles, which embeds Science, Mathematics, Literacy, the Arts, and Engineering standards in exhibits throughout the Hall. The highly structured curriculum engages students in the days prior to their field trip to the Mascot Hall of Fame, during their visit at the Hall, and upon returning to the classroom. They are designed to be open-ended so educators can easily augment instructions based on the specific needs of their students. The Mascot Hall of Fame facility is ideal for school field trips, educator workshops, professional development retreats, school mascot training, award ceremonies, and more.

 

The Global Goals

In 2015, world leaders agreed to 17 goals for a better world by 2030. These goals have the power to end poverty, fight inequality, and stop climate change. World’s Largest Lesson brings the Global Goals to children all over the world and unites them in taking action. Since our launch in September 2015, Global Goals has reached over 130 countries and impacted over 8 million children each year. All of the resources are free, open source, and translated into over 10 languages. The organization believes in the power of creativity and that all children can find their own individual way of taking action for the Global Goals. The organization encourages you to use their materials to teach lessons, run projects, and engage young people in supporting the Global Goals!

 

The Science Explorer

The Science Explorer is the first family-oriented activity collection from the Exploratorium is specially designed to be used by parents and children together. Each activity is accompanied by a special, easy-to-understand "What's Going On?" section that helps explain the underlying scientific concepts and gives tips on how to create your own related experiments.

STEM Partner Collaboration

STEM Partner Collaboration